Q: Does BGBlitz2Go use the same artificial
intelligence as BGBlitz?
A: Not exactly, but very close. The resources on a
mobile phone are limited. For that reason, the neural net
for BGBlitz2Go is much smaller, roughly 30% of the size of
BGBlitz. For the same reason it has no endgame database and
evaluates only one ply and 2-ply in leve Extreme. Because
the mobile phones getting more capable with the time, we
expect to provide more features in the future. The code of
the AI itself is nearly identical.
Q: How strong is BGBlitz2Go's game play?
A: an analysis of about 35 games yielded an error
rate of less than 2.0 and an rating of over 1970. A human
with this rating would be a feared opponent on every
tournament on the world. As far as we know, there is no
other Backgammon on the mobile with this playing strength
and even on a full blown computer there are only 3-4
programms with a stronger game play and a current PC is
between 100 and 500 times faster than a good mobile.
Q: Do you plan to release a version for the
iPhone?
A: Because Apple provides no Java on the iPhone, a
total rewrite of BGBlitz2go would be neccessary. That is
beyond our available resources. But you might be interested
in the news of the 3/1/2012 :)
Q: I can't connect to FIBS. Is there a known
problem?
A: Please check your username and password very
carefully. Some mobiles/cell phones (e.g. Symbian?) add
automatically a space after the username. With normal text
that makes perfect sense, but not with a username and it is
very hard to see.